Hand Of Fate



“Hand of Fate” is the second track off of The Stones' 1976 album, Black and Blue – their 15th American studio album. Mick Jagger says the song is “a narrative, you know, a sort of chopped.

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Hand of Fate
Developer(s)Defiant Development
Publisher(s)Defiant Development
Composer(s)Jeff van Dyck
EngineUnity
Platform(s)Linux, macOS, Microsoft Windows, PlayStation 4, Xbox One
Release17 February 2015
Genre(s)Action role-playing
Mode(s)Single-player

Hand of Fate is an action role-playingvideo game developed and published by Australian studio Defiant Development for Linux, macOS, Microsoft Windows, PlayStation 4, and Xbox One, released via early access on 7 July 2014, and then in the full release on 17 February 2015. A PlayStation Vita version was announced but ultimately cancelled due to development issues.[1]

Hand of Fate has the player work their way through randomized dungeons, generated by cards selected from customizable decks, to try to reach a final boss of each dungeon. Most of the game is played through an in-game tabletop tableau, with the player's actions narrated and executed by the mysterious Dealer, at times requiring the player to make choices to proceed. When combat occurs, the game switches to a third-person perspective brawler-style game, requiring the player to time attacks, blocks, dodges, and other abilities to defeat enemies without losing all their health. As the player progresses, they can earn tokens, which, upon completion of a dungeon (successfully or not), gain them additional cards that they can use to customize their decks for the next dungeon run.

Hand of Fate received generally positive reviews, and led to the successful crowdfunded physical variation of the game. A sequel, Hand of Fate 2, was released in November 2017.

Gameplay[edit]

Hand of Fate is an action role-playingvideo game with roguelike and deck-building elements. The player takes the role of a nameless hero that meets a strange Dealer voiced by Anthony Skordi, in a 'cabin at the end of the world'. This dealer narrates the player's adventure, dealing the game's cards, rewards, penalties, lore, and commentary. He also serves as the primary antagonist for the game.

Directed by Derek Kent. With Richie Fine, Drew Andrews, Rod Barry, Casey Morgan. Hand of Fate 2 can be very complicated, and that's why the wiki needs your help. Just as the player's deck is made of many cards, so too is a wiki made of many articles, and articles made of lots of pieces of information. Help us build the wiki by creating new articles or expanding existing ones.

On starting a new game, the player is given a starting deck of cards, consisting of equipment, hero class, and encounter cards. The player earns more cards as they progress in the game, which they can use to customize their deck up to a fixed size. Furthermore, the dealer has his own deck from which surprising elements such as more challenging encounters and monsters are drawn that also grows as the player gains cards and progresses through the game.

In the game's Story Mode, the player must defeat thirteen bosses: twelve court cards and the Dealer himself. These bosses, representing the royalty of each suit, must be defeated in order, but the player can return to previous bosses to challenge again and unlock new rewards. After a certain number of these bosses are defeated, the player also unlocks Endless Mode, which provides an infinite number of 'floors' of increasing difficulty for the player to challenge with every card they have collected up to that point.

To progress in Story Mode, the player must complete a 'dungeon' by exploring two or more 'floors' created by a tableau of randomized, face-down encounter cards dealt from the combined deck of both player and Dealer. In addition to random encounters, each floor also includes either an exit encounter that lets the player reach the next floor or a boss encounter on the final floor of that dungeon. The player starts with a limited amount of health, food, and initial equipment, modified by the player's selected class card and certain conditions obtained over the course of the story. To navigate each floor of the dungeon, the player moves a token across the tableau one card at a time, revealing it if face down. When each card is encountered, the Dealer narrates the event and resolves its effects.

Events can include meeting non-player characters, shops to buy and sell cards that benefit the player for the remainder of that dungeon, enemy encounters, or chance events that may benefit or hinder the player. Some of these events include a tree of options that the player can choose, while chance is presented as four shuffled cards representing rates of success or failure. Each movement step consumes food, and certain events can cause the player to gain or lose health, food, gold, blessings, curses, or equipment. The latter three can augment the player's attack power, defensive power, health, speed, or provide special abilities or conditions both inside and out of combat.

If the player encounters a monster or maze of traps, the number and type of enemy are determined by cards drawn by the Dealer (if any). The game then enters a third-person perspective action mode, where the player can attack, dodge, reflect and counterattack enemies and traps represented by the cards that were drawn. Damage taken is reflected in the player's overall health, which can be recovered normally with food or at certain shops and healers. On completing some encounters, the Dealer will present special tokens representing new cards that the player will receive at the conclusion of that dungeon, regardless of whether they won or were defeated.

If the player's character loses all of their health (i.e., by encounter or starvation) or chooses to forfeit from the in-game menu, they lose that dungeon, and the board is reset after they receive their tokens. If the player successfully beats the dungeon's boss, they progress one step forward in the story. The Dealer awaits the player for the final showdown and confrontation, so the player must pay close attention to deck-building, strategy, tactics, and chance in order to succeed.

Development[edit]

Hand of Fate was first shown at the 2013 Game Developers Conference. A playable demo build was shown to the public at PAX Australia in July 2013. By this point, the game had been in development for under six months.[2][3]Defiant Development are a team of approximately fifteen based in Brisbane, they described Hand of Fate as their 'first big push' onto PC platforms following their previous mobile projects. Like all other Defiant games, Hand of Fate is built in Unity.[2][4]

The game was part funded through a Kickstarter crowdfunding campaign. It was one of the first Australian projects to launch on Kickstarter. The campaign launched in November 2013 and concluded in December 2013, achieving its A$50,000 target. Not only was the campaign a financial success, it also allowed Defiant to build an audience and get feedback on pre-release builds.[5][6] A Greenlight campaign was launched simultaneously so that the game could be released on Steam, and the game was approved in January 2014.[7][8]

A week following the crowdfunding campaign, an alpha build was released for Kickstarter backers.[9] A beta version followed in February 2014, and in July, the game launched for Windows, OS X, and Linux on Steam Early Access.[10][11] The full version was released for Windows, OS X, Linux, PlayStation 4 and Xbox One on 17 February 2015.[12]

A sequel, Hand of Fate 2, had been announced with a planned early 2017 release, but was eventually first released on November 7, 2017 for personal computers and PlayStation 4, with an Xbox One version to release shortly afterwards.[13][14] The sequel adds more challenges that the player must meet to proceed in dungeons, stronger monsters to face in battle, and companions that can be gained during the adventure which assist the player in combat.[15]Hand of Fate 2 will also release on the Nintendo Switch on July 17, 2018.[16]

Stones

Hand of Fate represents Defiant's first major success. The studio had been founded in 2010 in Brisbane, Australia, and initially had developed in the mobile game arena with titles like Ski Safari and Rocket Bunnies.[17] Following Hand of Fate 2, Defiant had begun development of a next game, The World In My Attic (a working title). The game had featured a family that discovered a board game, Hexes & Heroes, that provided a gateway to a fantasy world based on the game. Players, controlling the family members would place hexagonal tiles on an ever-changing board and then become involved in an action-adventure-style game within that tile, similar in nature to progression in Hand of Fate. However, on July 23, 2019, Defiant announced they were shutting down, citing the inability for the studio to adapt to 'changes both big and small', but will retain a small staff to maintain support for the Hand of Fate titles.[18]

Board game[edit]

Defiant worked with the board game development company Rule & Make to transition the video game into a deck-building game called Hand of Fate: Ordeals. The board game allows for one to four players to cooperatively work together to process through quests in a similar manner as the video game. They sought about $22,000 in crowd-funding for publication via a Kickstarter campaign in May 2017; the campaign surpassed its goal within a day, and ended with more than $360,000 pledged.[19]

Release[edit]

In July 2016, Defiant partnered with IndieBox to produce an exclusive, custom-designed, physical release of Hand of Fate. This individually-numbered collector's box included a themed USB drive with DRM-free copy of the game, official soundtrack, instruction manual, Steam key, and several custom-made collectibles.

Reception[edit]

Aggregate score
AggregatorScore
MetacriticPC: 78/100[20]
PS4: 79/100[21]
XONE: 80/100[22]
Review scores
PublicationScore
Game Informer8.75/10[23]
GameRevolution[24]
GameSpot7/10[25]
IGN7/10[26]
PC Gamer (US)73/100[27]

Hand of Fate received positive reviews. Aggregating review website Metacritic gave the Microsoft Windows version 78/100 based on 28 reviews,[20] the Xbox One version 80/100 based on 11 reviews,[22] and the PlayStation 4 version 79/100 based on 15 reviews.[21]

The game sold about 400,000 copies across personal computers and consoles, and it was downloaded more than 1.5 million times as part of a free game promotion for Xbox Live.[28]

References[edit]

  1. ^Jason Dunning (3 July 2015). 'Hand of Fate PS Vita Version Cancelled'. PlayStation Lifestyle. CraveOnline.
  2. ^ ab'Roll Your Own'. Unity. Unity Technologies. 5 January 2015. Retrieved 19 April 2015.CS1 maint: discouraged parameter (link)
  3. ^James Dominguez (12 December 2013). 'Screen Play: Hand of Fate: Brisbane indie talks crowdfunding, design, and inspiration'. The Sydney Morning Herald. Fairfax Media. Retrieved 11 January 2019.CS1 maint: discouraged parameter (link)
  4. ^Mark Serrels (6 December 2013). 'The Kickstarter Pitch: Hands Of Fate'. Kotaku Australia. Allure Media. Retrieved 18 December 2013.CS1 maint: discouraged parameter (link)
  5. ^David Hollingworth (13 November 2013). 'Aussie game Hand of Fate launches on Kickstarter'. Atomic. Future Australia. Archived from the original on 13 November 2013. Retrieved 11 January 2019.
  6. ^Defiant Development (12 November 2013). 'Hand of Fate, a card game that comes to life'. Kickstarter. Retrieved 24 April 2015.CS1 maint: discouraged parameter (link)
  7. ^Morgan Jaffit (12 November 2013). 'Hand of Fate is now on Kickstarter'. Steam. Valve. Retrieved 19 April 2015.CS1 maint: discouraged parameter (link)
  8. ^Morgan Jaffit (7 January 2014). 'We're Greenlit!'. Steam. Valve. Retrieved 19 April 2015.CS1 maint: discouraged parameter (link)
  9. ^'Update #18 – Alpha is out'. Kickstarter. December 20, 2013. Retrieved April 19, 2015.CS1 maint: discouraged parameter (link)
  10. ^'Update #24 – Beta is out!'. Kickstarter. February 15, 2014. Retrieved April 19, 2015.CS1 maint: discouraged parameter (link)
  11. ^'Update #31 – Steam Early Access is live!'. Kickstarter. July 8, 2014. Retrieved April 19, 2015.CS1 maint: discouraged parameter (link)
  12. ^Bertz, Matt (February 11, 2015). 'Hand Of Fate Dealt A Release Date'. Game Informer. GameStop. Retrieved April 19, 2015.CS1 maint: discouraged parameter (link)
  13. ^Wales, Matt (October 4, 2017). 'Tabletop fantasy deck-builder Hand of Fate 2 comes to PC and console this November'. Eurogamer. Retrieved October 4, 2017.CS1 maint: discouraged parameter (link)
  14. ^'Hand of Fate 2 Available Now for PlayStation 4, PC' (Press release). Gamasutra. November 7, 2017. Retrieved November 9, 2017.CS1 maint: discouraged parameter (link)
  15. ^Perez, Daniel (April 5, 2016). 'Hand of Fate 2 coming to PC, Mac, and Linux in Q1 2017'. Shacknews. Retrieved April 5, 2016.CS1 maint: discouraged parameter (link)
  16. ^Wales, Matt (July 9, 2018). 'Dungeon-crawling deck-builder Hand of Fate 2 is heading to Switch'. Eurogamer. Retrieved July 9, 2018.CS1 maint: discouraged parameter (link)
  17. ^Prescott, Shaun (July 24, 2019). 'Hand of Fate 2 studio Defiant is 'ceasing development''. PC Gamer. Retrieved July 26, 2019.CS1 maint: discouraged parameter (link)
  18. ^Walker, Ian (July 24, 2019). 'A Bittersweet Glimpse Of Defiant Development's Unfinished Game'. Kotaku. Retrieved July 26, 2019.CS1 maint: discouraged parameter (link)
  19. ^Walker, Alex (May 25, 2017). 'Hand Of Fate Board Game Passes Kickstarter Goal In A Day'. Kotaku. Retrieved June 21, 2017.CS1 maint: discouraged parameter (link)
  20. ^ ab'Hand of Fate for PC Reviews'. Metacritic. Retrieved 16 April 2021.
  21. ^ ab'Hand of Fate for PlayStation 4 Reviews'. Metacritic. Retrieved 17 February 2015.
  22. ^ ab'Hand of Fate for Xbox One Reviews'. Metacritic. Retrieved 17 February 2015.
  23. ^Tack, Daniel (16 February 2015). 'Defiant Deals A Winning Hand - Hand of Fate - PC'. Game Informer. Retrieved 16 February 2015.CS1 maint: discouraged parameter (link)
  24. ^Tan, Nick (17 February 2015). 'Hand of Fate Review'. Game Revolution. Retrieved 17 February 2015.CS1 maint: discouraged parameter (link)
  25. ^VanOrd, Kevin (26 February 2015). 'Hand of Fate Review'. 26 February 2015.
  26. ^Johnson, Leif (20 February 2015). 'Hand of Fate Review'. IGN. Retrieved 20 February 2015.CS1 maint: discouraged parameter (link)
  27. ^Marks, Tom (18 February 2015). 'Hand of Fate review'. PC Gamer. Retrieved 18 February 2015.CS1 maint: discouraged parameter (link)
  28. ^Totilo, Stephan (April 5, 2016). 'Hidden Gem Hand of Fate Gets A Sequel Early Next Year'. Kotaku. Retrieved April 5, 2016.CS1 maint: discouraged parameter (link)

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Hand_of_Fate_(video_game)&oldid=1018187943'
Quick Facts
Series
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2.
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4.
Storyline
To Argus!
  1. The Hand of Fate
Screenshots
Videos

Comments

Comment by turkibh

Quest automatically starts for the player , you have to take a portal to orgrimmar (for horde), and it will be your way to argus
video of the whole quest chain until you reach argus can be found here : https://www.youtube.com/watch?v=mrbmWy29MRI&t=3s

Comment by Kithise

If you skipped the starting quests for the Broken Shore scenario, go talk to Archivist Elysiana in The Violet Citadel in New Dalaran Archivist Elysiana
and she can restart the questline for you. You will then be able to see all the things needed to click on outside of Orgrimmar and the required NPCs. I originally boosted my hunter and ran into this problem today, but this solved it.

Comment by Calathia

Players must have completed the quest Assault on Broken Shore in order to be given the quest The Hand of Fate (Alliance / Horde).
You can skip the scenario for Assault on Broken Shore and instantly complete the quest. Then return to Dalaran and upon arrival you will be given The Hand of Fate quest.

Comment by amirof

The Hand of Fate or The Hand of Fate or The Hand of Fate or The Hand of Fate
Two If By Sea or Two If By Sea
Light's Exodus
The Vindicaar
Into the Night
Alone in the Abyss
Righteous Fury, Overwhelming Power, A Stranger's Plea
Vengeance
Signs of Resistance
The Prophet's Gambit
Rendezvous
From Darkness
Prisoners No More, Threat Reduction
A Strike at the Heart
Return to the Vindicaar
A Moment of Respite
Gathering Light
A Grim Equation, Crystals Not Included, The Best Prevention
Fire At Will
Locating the Longshot
Bringing the Big Guns
Lightly Roasted
The Light Mother
Light's Return
The Child of Light and Shadow
Essence of the Light Mother
An Offering of Light, The Vindicaar Matrix Core
The Burning Heart
Securing a Foothold
Reinforce Light's Purchase, Reinforce the Veiled Den *As per comments only one appear at a time. Return to the Vindicaar Antoran Wastes to complete other.
Sizing Up The Opposition

Comment by KKthx

Ok so for me I had a lot of trouble starting this on one of my alts. I had already done the whole Argus storyline on my rogue, as well as all the broken shore stuff. I had already automatically received the Hand of Fate quest on my shaman and was able to get to Argus easily. But on my priest today, I could not get the quest to pop up. I tried doing the other questline on the boats in Bladefist Bay that takes you to Stormheim. Then I tried to do some of the Awakening Illidan Stormrage questline. THEN I was about to do the Broken Shore scenario again from the boats in Bladefist Bay when I decided 'screw this' and went back to Krasus' Landing in Dalaran. I talked to Archmage Khadgar for the quest Assault on Broken Shore, accepted it, and was able to talk to him again and say 'I've already seen this storyline' or something to that. THEN it teleported me to the Broken Shore where I was able to complete it. THEN The Hand of Fate popped up and I was able to start the Argus questline. I had looked all over the internet and didn't find this solution, so I thought I'd post it here.
TL;DR: Talk to Archmage Khadgar at Krasus' Landing in Dalaran and pick up the quest Assault on Broken Shore, say you already completed the scenario, and The Hand of Fate should pop up for you. I had to do this even though I had already completed the entire Broken Shore questline on another char as well as the Argus questline.

Comment by asmindria

If you abandon or leave this questline before finishing it out, and get stuck trying to get back, you can speak with Lady Liadrin at the Orgrimmar Docks and she'll port you to where you can resume the questline!

Comment by dasbaum

REQUIREMENTS before you can start this quest:
Armies of Legionfall
Assault on Broken Shore
Uniting the Isles
Macro to check:
/script for k,v in pairs({=43341,=46734,=46730})do print(format('%s: %s', k, IsQuestFlaggedCompleted(v) and '124cff00ff00DONE124r' or '124cffff0000NOT DONE124r')) end
If you abandoned it, go speak to Lady Liadrin (H) / Vereesa Windrunner (A) directly. She will bring you into an instanced version to the Exodar on Azurmyst Isles. Follow the path to the left into the Exodar and talk to Velen, then proceed up through the golden Teleporter to the top. There an event will start to bring you to Argus.
If you did not complete the setup for the portal to Argus yet. you can always redo the journey to Argus this way.

Comment by Illmatica

Characters which have boosted to level 110 will automatically receive this quest as the prerequisites for reaching it will already be completed.

Hand Of Fate Story

Comment by Tunglai

I had done quest Assault on Broken Shoe and Into the night, but I dont know where to receive Hand of Fate

Comment by Thrizian

If you're on an alt, you did all prerequisites and skipped the scenario for Assault on Broken Shore and turned in the quest, but are somehow still unable to start The Hand of Fate because it does not pop up for you, changing zones should solve this problem for you.

Comment by Unnatural79

At 110 and after BfA, the quest wasn't autoaccepted, nor was available on Adventurer Journal. I had to go back to Violet Citadel and manually accept from Archmage Khadgar.

Comment by maesma

Here's a link to the official Blizzard workaround if you cannot get this quest to start:
https://us.battle.net/support/en/article/123327
Basically:
Before you can start The Hand of Fate (Alliance/Horde) and journey to Argus, you must be level 110 and complete the following patch content milestones on at least one of your characters:
Uniting the Isles
Armies of Legionfall
Assault on Broken Shore
If one of your characters has completed the Broken Shore scenario and your alts still aren't offered The Hand of Fate:
Log in to the character that completed the scenario and log out.
Log back in to your alt.
Talk to Khadgar at Krasus' Landing and accept the Assault on Broken Shore quest.
Speak to Khadgar again and choose the option skip the scenario, then complete the quest.
Come back to Dalaran to pick up The Hand of Fate (From Kadgar in the Violet Citadel).
The real trick for me was to log in as my alt.

Comment by Telmorius

If you're starting the Broken Shore questline after 8.0 (BfA) went life, try talking to Khadgar in the Violet Citadel in Dalaran. He had the quest available to me. No other option (Dungeon Journal, logging out and back in again, etc.) worked for me.

Comment by dasbaum

REQUIREMENTS before you can start this quest:
Armies of Legionfall
Assault on Broken Shore
Uniting the Isles
Macro to check:
/script for k,v in pairs({=43341,=46734,=46730})do print(format('%s: %s', k, IsQuestFlaggedCompleted(v) and '124cff00ff00DONE124r' or '124cffff0000NOT DONE124r')) end
FateIf you abandoned it, go speak to Lady Liadrin (H) / Vereesa Windrunner (A) directly. She will bring you into an instanced version to the Exodar on Azurmyst Isles. Follow the path to the left into the Exodar and talk to Velen, then proceed up through the golden Teleporter to the top. There an event will start to bring you to Argus.
If you did not complete the setup for the portal to Argus yet. you can always redo the journey to Argus this way.
Edit: For level 111+ characters

Hand Of Fate Petersburg Il


  • Click on your tracking button on your mini-map and select Trivial Quests.
  • Go to Dalaran and the Violet Citadel.
  • Click on Khadgar and this quest should show up in the list that pops up even tho if you mouse over him on your map it doesn't.

Comment by Wowzir

The Hand of Fate -or- The Hand of Fate AND Two If By Sea
In the Shadowlands Pre-Patch 9.0.1 you can take the
Portal to Orgrimmar from Windrunner's Sanctuary in the
Broken Isles version of Dalaran
/way 55.6, 24.5 Portal to Orgrimmar
And then exit the Pathfinder's Den and fly to Bladefist Bay
/way Durotar 58.2, 12.0 meet ESCORT
Military protocols observed: as you board the Sunstrider, note that it is a one-way jump from the jetty down to the boarding (but NOT deboarding) ramp.
Furthermore the position of the ramp itself is horizontal as opposed to sloping down the full distance to the deck. History remains unclear whether this is a nod to the fallen similar to half-mast flying of penants, or merely a crew-retention consideration.

;)

Comment by Wowzir

The Hand of Fate -or- The Hand of Fate AND Two If By Sea
In the Shadowlands Pre-Patch 9.0.1 you can take the
Portal to Orgrimmar from Windrunner's Sanctuary in the
Broken Isles version of Dalaran
/way 55.6, 24.5 Portal to Orgrimmar
And then exit the Pathfinder's Den and fly to Bladefist Bay
/way Durotar 58.2, 12.0 meet ESCORT
Military protocols observed: as you board the Sunstrider, note that it is a one-way jump from the jetty down to the boarding (but NOT deboarding) ramp.
Furthermore the position of the ramp itself is horizontal as opposed to sloping down the full distance to the deck. History remains unclear whether this is a nod to the fallen similar to half-mast flying of penants, or merely a crew-retention consideration.

;)
Meet your escort to the Exodar at Bladefist Bay.
Take the Dalaran portal to Orgrimmar (1)
Meet escort at Bladefist Bay (1)
Kill Credit: Liadrin Greeting Trigger slain (1)

Description

$p,We have won many battles against the Burning Legion, but it is time to end this war once and for all. Final preparations have begun to depart for Argus.Make haste to Bladefist Bay. A ship awaits you there to grant you and your allies passage to Azuremyst.

Completion

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I knew you would be among those called to fight. It will be an honor to fight by your side.

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